PEACOCK (installation, 2012) An interactive, kinetic, audiovisual installation, based on a ‚kinetic’ or ‚robotic’ mapping.
Three ‚feathers’ are moved independently by stepper motors and projection is mapped onto their surface in synchronisation with their movement. Visuals mapped onto the feathers are interconnected with the sound. There are two modes of operation: in the first one, there is a physics simulation of the bodies ‚trapped’ inside the feathers and sound is produced in response to collisions etc., a bit like in a ‚virtual rattle’ (the variety of simulations is constantly growing) — the viewer may control the speed and range of the movement of the feathers via a simple interface displayed on the tablet; in the second mode, the sound is produced in a more direct manner together with the visuals, so the visual patterns and feather movements are connected with the sound — in this case, the user is able to control type of sounds and rhythmical patterns via the similar interface like in the first scenario, but with a considerably higher degree of control.
panGenerator, zał. 2010